Dali 3D User Interface Engine
event-thread-services.h
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1 #ifndef __DALI_INTERNAL_EVENT_THREAD_SERVICES_H__
2 #define __DALI_INTERNAL_EVENT_THREAD_SERVICES_H__
3 
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20 
21 // EXTERNAL INCLUDES
22 #include <cstddef>
23 
24 // INTERNAL INCLUDES
26 
27 namespace Dali
28 {
29 
30 class BaseObject;
31 
32 namespace Internal
33 {
34 
35 namespace SceneGraph
36 {
37 class UpdateManager;
38 }
39 
46 {
47 public:
48 
53  { }
54 
60  virtual void RegisterObject( BaseObject* object) = 0;
61 
67  virtual void UnregisterObject( BaseObject* object) = 0;
68 
75 
84  virtual unsigned int* ReserveMessageSlot( std::size_t size, bool updateScene = true ) = 0;
85 
89  virtual BufferIndex GetEventBufferIndex() const = 0;
90 
94  static bool IsCoreRunning();
95 };
96 
97 } // namespace Internal
98 
99 } // namespace Dali
100 
101 #endif // __DALI_INTERNAL_EVENT_THREAD_SERVICES_H__
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