Dali 3D User Interface Engine
shader.cpp
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1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 // CLASS HEADER
19 #include <dali/devel-api/rendering/shader.h> // Dali::Shader
20 
21 // INTERNAL INCLUDES
22 #include <dali/internal/event/rendering/shader-impl.h> // Dali::Internal::Shader
23 
24 namespace Dali
25 {
26 
27 Shader Shader::New( const std::string& vertexShader,
28  const std::string& fragmentShader,
29  ShaderHints hints )
30 {
31  Internal::ShaderPtr renderer = Internal::Shader::New( vertexShader, fragmentShader, hints );
32  return Shader( renderer.Get() );
33 }
34 
36 {
37 }
38 
40 {
41 }
42 
43 Shader::Shader( const Shader& handle )
44 : Handle( handle )
45 {
46 }
47 
49 {
50  return Shader( dynamic_cast<Dali::Internal::Shader*>(handle.GetObjectPtr()));
51 }
52 
53 Shader& Shader::operator=( const Shader& handle )
54 {
55  BaseHandle::operator=( handle );
56  return *this;
57 }
58 
60 : Handle( pointer )
61 {
62 }
63 
64 } // namespace Dali
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