Dali 3D User Interface Engine
event-processor.h
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1 #ifndef __DALI_INTERNAL_EVENT_PROCESSOR_H__
2 #define __DALI_INTERNAL_EVENT_PROCESSOR_H__
3 
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20 
21 // INTERNAL INCLUDES
27 
28 namespace Dali
29 {
30 
31 namespace Integration
32 {
33 struct Event;
34 struct GestureEvent;
35 }
36 
37 namespace Internal
38 {
39 
40 class Stage;
41 class GestureEventProcessor;
42 class NotificationManager;
43 
52 {
53 public:
54 
61  EventProcessor(Stage& stage, NotificationManager& notificationManager, GestureEventProcessor& gestureEventProcessor);
62 
66  virtual ~EventProcessor();
67 
68 public:
69 
74  void QueueEvent( const Integration::Event& event );
75 
79  void ProcessEvents();
80 
81 private:
82 
86  void QueueGestureEvent(const Integration::GestureEvent& event);
87 
88 private:
89 
95 
96  // Allow messages to be added safely to one queue, while processing (iterating through) the second queue.
100 };
101 
102 } // namespace Internal
103 
104 } // namespace Dali
105 
106 #endif // __DALI_INTERNAL_EVENT_PROCESSOR_H__
107 
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