Dali 3D User Interface Engine
egl-factory.cpp
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1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 // CLASS HEADER
19 #include "egl-factory.h"
20 
21 // INTERNAL INCLUDES
22 #include <gl/egl-implementation.h>
25 
26 namespace Dali
27 {
28 namespace Internal
29 {
30 namespace Adaptor
31 {
32 
34 : mEglImplementation(NULL),
35  mEglImageExtensions(NULL),
36  mEglSync(new EglSyncImplementation) // Created early, as needed by Core constructor
37 {
38 }
39 
41 {
42  // Ensure the EGL implementation is destroyed
43  delete mEglImageExtensions;
44  delete mEglImplementation;
45  delete mEglSync;
46 }
47 
48 EglInterface* EglFactory::Create()
49 {
50  // Created by RenderThread (After Core construction)
53 
54  mEglSync->Initialize(mEglImplementation); // The sync impl needs the EglDisplay
55  return mEglImplementation;
56 }
57 
59 {
60  delete mEglImageExtensions;
61  mEglImageExtensions = NULL;
62  delete mEglImplementation;
63  mEglImplementation = NULL;
64 }
65 
67 {
68  return mEglImplementation;
69 }
70 
72 {
73  return mEglImageExtensions;
74 }
75 
77 {
78  return mEglSync;
79 }
80 
81 } // Adaptor
82 } // Internal
83 } // Dali
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