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Dali::Internal::SceneGraph::UniformPropertyMapping Class Reference

The uniform map is used to map a uniform name to a property value. More...

#include <uniform-map.h>

Collaboration diagram for Dali::Internal::SceneGraph::UniformPropertyMapping:
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Public Types

typedef unsigned long Hash

Public Member Functions

 UniformPropertyMapping (const std::string &theUniformName, const PropertyInputImpl *thePropertyPtr)
 Constructor. More...
 UniformPropertyMapping ()

Public Attributes

const PropertyInputImplpropertyPtr
std::string uniformName
Hash uniformNameHash

Detailed Description

The uniform map is used to map a uniform name to a property value.

Definition at line 36 of file uniform-map.h.

Member Typedef Documentation

Definition at line 39 of file uniform-map.h.

Constructor & Destructor Documentation

Dali::Internal::SceneGraph::UniformPropertyMapping::UniformPropertyMapping ( const std::string &  theUniformName,
const PropertyInputImpl thePropertyPtr 


Definition at line 44 of file uniform-map.h.

Dali::Internal::SceneGraph::UniformPropertyMapping::UniformPropertyMapping ( )

Definition at line 51 of file uniform-map.h.

Member Data Documentation

const PropertyInputImpl* Dali::Internal::SceneGraph::UniformPropertyMapping::propertyPtr
std::string Dali::Internal::SceneGraph::UniformPropertyMapping::uniformName
Hash Dali::Internal::SceneGraph::UniformPropertyMapping::uniformNameHash

The documentation for this class was generated from the following file:
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