Dali 3D User Interface Engine
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Dali::Internal::SceneGraph::PostProcessResourceDispatcher Class Referenceabstract

Interface which offers a dispatch mechanism for post process requests on resources Should be offered by a Render Thread object. More...

#include <post-process-resource-dispatcher.h>

Inheritance diagram for Dali::Internal::SceneGraph::PostProcessResourceDispatcher:
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Public Member Functions

virtual void DispatchPostProcessRequest (ResourcePostProcessRequest &request)=0
 Dispatch a post process resource request to the Update thread. More...
 

Protected Member Functions

virtual ~PostProcessResourceDispatcher ()
 Virtual destructor. More...
 

Detailed Description

Interface which offers a dispatch mechanism for post process requests on resources Should be offered by a Render Thread object.

Definition at line 34 of file post-process-resource-dispatcher.h.

Constructor & Destructor Documentation

virtual Dali::Internal::SceneGraph::PostProcessResourceDispatcher::~PostProcessResourceDispatcher ( )
inlineprotectedvirtual

Virtual destructor.

Definition at line 47 of file post-process-resource-dispatcher.h.

Member Function Documentation

virtual void Dali::Internal::SceneGraph::PostProcessResourceDispatcher::DispatchPostProcessRequest ( ResourcePostProcessRequest request)
pure virtual

Dispatch a post process resource request to the Update thread.

Parameters
[in]requestA post process request

Implemented in Dali::Internal::SceneGraph::RenderManager.

Referenced by Dali::Internal::SceneGraph::TextureCache::BindTexture(), Dali::Internal::SceneGraph::TextureCache::DiscardTexture(), Dali::Internal::SceneGraph::TextureCache::UpdateTexture(), and Dali::Internal::SceneGraph::TextureCache::UpdateTextureArea().

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The documentation for this class was generated from the following file:
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