Dali 3D User Interface Engine
signal-delegate.cpp
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1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 // CLASS HEADER
20 
21 namespace Dali
22 {
23 
24 // CallbackBaseFunctor methods:
25 
27 : mCallback( callback )
28 {
29 }
30 
32 {
33  if( mCallback )
34  {
35  CallbackBase::Execute( *mCallback );
36  }
37 }
38 
40 {
41  // Note: Deleting a CallbackBase will also call it's Reset method.
42  delete mCallback;
43 }
44 
45 
46 // SignalDelegate methods:
47 
48 SignalDelegate::SignalDelegate( Dali::Actor connectActor, const std::string& signalName )
49 : mCallbackFunctor( NULL ),
50  mConnectActor( connectActor ),
51  mSignalName( signalName )
52 {
53 }
54 
56 {
57  return mCallbackFunctor;
58 }
59 
60 
61 } // namespace Dali
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