Dali 3D User Interface Engine
native-bitmap-buffer-impl.h
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1 #ifndef __DALI_NATIVE_BITMAP_BUFFER_H__
2 #define __DALI_NATIVE_BITMAP_BUFFER_H__
3 
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20 
21 // EXTERNAL HEADERS
27 
28 // INTERNAL HEADERS
29 #include <adaptor-impl.h>
30 
31 namespace Dali
32 {
33 
34 namespace Internal
35 {
36 
37 namespace Adaptor
38 {
39 
42 
47 {
48 
49 public:
57  NativeBitmapBuffer( Adaptor* adaptor, unsigned int width, unsigned int height, Pixel::Format pixelFormat );
58 
62  virtual ~NativeBitmapBuffer();
63 
70  void Write( const unsigned char* src, size_t size );
71 
72 public:
76  virtual bool GlExtensionCreate();
77 
81  virtual void GlExtensionDestroy();
82 
86  virtual unsigned int TargetTexture();
87 
91  virtual void PrepareTexture();
92 
96  virtual unsigned int GetWidth() const;
97 
101  virtual unsigned int GetHeight() const;
102 
106  virtual bool RequiresBlending() const;
107 
108 private:
112 
113 private:
115 
117  unsigned int mWidth;
118  unsigned int mHeight;
120  const unsigned char* mLastReadBuffer;
121 };
122 
123 } // namespace Adaptor
124 
125 } // namespace Internal
126 
127 } // namespace Dali
128 
129 #endif // __DALI_NATIVE_BITMAP_BUFFER_H__
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