Dali 3D User Interface Engine
sampler.cpp
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1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 // CLASS HEADER
19 #include <dali/devel-api/rendering/sampler.h> // Dali::Sampler
20 
21 // INTERNAL INCLUDES
22 #include <dali/internal/event/rendering/sampler-impl.h> // Dali::Internal::Sampler
23 
24 namespace Dali
25 {
26 
28 {
30  return Sampler( sampler.Get() );
31 }
32 
34 {
35 }
36 
38 {
39 }
40 
41 Sampler::Sampler( const Sampler& handle )
42 : BaseHandle( handle )
43 {
44 }
45 
47 {
48  return Sampler( dynamic_cast<Dali::Internal::Sampler*>(handle.GetObjectPtr()));
49 }
50 
52 {
53  BaseHandle::operator=( handle );
54  return *this;
55 }
56 
57 
59 {
60  GetImplementation(*this).SetFilterMode( minFilter, magFilter );
61 }
62 
64 {
65  GetImplementation(*this).SetWrapMode( uWrap, vWrap );
66 }
67 
69 : BaseHandle( pointer )
70 {
71 }
72 
73 } //namespace Dali
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