Dali 3D User Interface Engine
frame-time-stamp.cpp
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1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 // CLASS HEADER
19 #include "frame-time-stamp.h"
20 
21 namespace Dali
22 {
23 
24 namespace Internal
25 {
26 
27 namespace Adaptor
28 {
29 
31 : frame(0),
32  microseconds(0),
33  bufferIndex(0)
34 {
35 }
36 
37 FrameTimeStamp::FrameTimeStamp(unsigned int frame,
38  uint64_t microseconds,
39  unsigned int bufferIndex)
40 : frame( frame ),
41  microseconds( microseconds ),
42  bufferIndex( bufferIndex )
43 {
44 }
45 
46 FrameTimeStamp::FrameTimeStamp( unsigned int bufferIndex )
47 : frame( 0 ),
48  microseconds( 0 ),
49  bufferIndex( bufferIndex )
50 {
51 }
52 
53 unsigned int FrameTimeStamp::MicrosecondDiff( const FrameTimeStamp& start,const FrameTimeStamp& end )
54 {
55  return end.microseconds - start.microseconds;
56 }
57 
58 } // namespace Adaptor
59 
60 } // namespace Internal
61 
62 } // namespace Dali
63 
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