Dali 3D User Interface Engine
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stage-impl.cpp File Reference
#include <dali/internal/event/common/stage-impl.h>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <dali/integration-api/system-overlay.h>
#include <dali/internal/event/actors/layer-impl.h>
#include <dali/internal/event/actors/layer-list.h>
#include <dali/internal/event/actors/camera-actor-impl.h>
#include <dali/internal/event/actor-attachments/camera-attachment-impl.h>
#include <dali/internal/event/common/system-overlay-impl.h>
#include <dali/internal/event/common/thread-local-storage.h>
#include <dali/internal/event/common/property-notification-manager.h>
#include <dali/internal/event/render-tasks/render-task-list-impl.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/event/common/object-registry-impl.h>
#include <dali/integration-api/platform-abstraction.h>
#include <dali/public-api/common/constants.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/render-tasks/render-task-list.h>
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Namespaces

namespace  Dali
 The top level DALi namespace.
 
namespace  Dali::Internal
 
namespace  Dali::Internal::anonymous_namespace{stage-impl.cpp}
 

Functions

const float Dali::Internal::anonymous_namespace{stage-impl.cpp}::DEFAULT_STEREO_BASE (65.0f)
 

Variables

const char *const Dali::Internal::anonymous_namespace{stage-impl.cpp}::SIGNAL_KEY_EVENT = "keyEvent"
 
const char *const Dali::Internal::anonymous_namespace{stage-impl.cpp}::SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished"
 
const char *const Dali::Internal::anonymous_namespace{stage-impl.cpp}::SIGNAL_TOUCHED = "touched"
 
const char *const Dali::Internal::anonymous_namespace{stage-impl.cpp}::SIGNAL_WHEEL_EVENT = "wheelEvent"
 
const char *const Dali::Internal::anonymous_namespace{stage-impl.cpp}::SIGNAL_CONTEXT_LOST = "contextLost"
 
const char *const Dali::Internal::anonymous_namespace{stage-impl.cpp}::SIGNAL_CONTEXT_REGAINED = "contextRegained"
 
const char *const Dali::Internal::anonymous_namespace{stage-impl.cpp}::SIGNAL_SCENE_CREATED = "sceneCreated"
 
TypeRegistration Dali::Internal::anonymous_namespace{stage-impl.cpp}::mType (typeid(Dali::Stage), typeid(Dali::BaseHandle), NULL)
 
SignalConnectorType Dali::Internal::anonymous_namespace{stage-impl.cpp}::signalConnector1 (mType, SIGNAL_KEY_EVENT,&Stage::DoConnectSignal)
 
SignalConnectorType Dali::Internal::anonymous_namespace{stage-impl.cpp}::signalConnector2 (mType, SIGNAL_EVENT_PROCESSING_FINISHED,&Stage::DoConnectSignal)
 
SignalConnectorType Dali::Internal::anonymous_namespace{stage-impl.cpp}::signalConnector3 (mType, SIGNAL_TOUCHED,&Stage::DoConnectSignal)
 
SignalConnectorType Dali::Internal::anonymous_namespace{stage-impl.cpp}::signalConnector4 (mType, SIGNAL_WHEEL_EVENT,&Stage::DoConnectSignal)
 
SignalConnectorType Dali::Internal::anonymous_namespace{stage-impl.cpp}::signalConnector5 (mType, SIGNAL_CONTEXT_LOST,&Stage::DoConnectSignal)
 
SignalConnectorType Dali::Internal::anonymous_namespace{stage-impl.cpp}::signalConnector6 (mType, SIGNAL_CONTEXT_REGAINED,&Stage::DoConnectSignal)
 
SignalConnectorType Dali::Internal::anonymous_namespace{stage-impl.cpp}::signalConnector7 (mType, SIGNAL_SCENE_CREATED,&Stage::DoConnectSignal)
 
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