Dali 3D User Interface Engine
hit-test-algorithm.cpp
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1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 // CLASS HEADER
20 
21 // INTERNAL INCLUDES
25 
26 namespace Dali
27 {
28 
29 namespace HitTestAlgorithm
30 {
31 
32 bool HitTest( Stage stage, const Vector2& screenCoordinates, Results& results, HitTestFunction func )
33 {
34  return Internal::HitTestAlgorithm::HitTest( GetImplementation(stage), screenCoordinates, results, func );
35 }
36 
37 bool HitTest( RenderTask& renderTask, const Vector2& screenCoordinates, Results& results, HitTestFunction func )
38 {
39  Stage stage = Stage::GetCurrent();
40  return Internal::HitTestAlgorithm::HitTest( GetImplementation( stage ), GetImplementation(renderTask), screenCoordinates, results, func );
41 }
42 
43 } // namespace HitTestAlgorithm
44 
45 } // namespace Dali
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