Dali 3D User Interface Engine
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image-actor-impl.cpp File Reference
#include <dali/internal/event/actors/image-actor-impl.h>
#include <cstring>
#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/internal/event/animation/constraint-impl.h>
#include <dali/internal/event/common/property-helper.h>
#include <dali/internal/event/effects/shader-effect-impl.h>
#include <dali/internal/event/images/image-connector.h>
#include <dali/internal/event/images/nine-patch-image-impl.h>
Include dependency graph for image-actor-impl.cpp:

Go to the source code of this file.

Classes

struct  Dali::Internal::anonymous_namespace{image-actor-impl.cpp}::GridVertex
 

Namespaces

namespace  Dali
 The top level DALi namespace.
 
namespace  Dali::Internal
 
namespace  Dali::Internal::anonymous_namespace{image-actor-impl.cpp}
 

Functions

DALI_PROPERTY_TABLE_BEGIN
BaseHandle 
Dali::Internal::anonymous_namespace{image-actor-impl.cpp}::Create ()
 
GeometryPtr Dali::Internal::anonymous_namespace{image-actor-impl.cpp}::CreateGeometry (unsigned int gridWidth, unsigned int gridHeight, const Vector2 &size)
 
const char *const Dali::Internal::anonymous_namespace{image-actor-impl.cpp}::TEXTURE_RECT_UNIFORM_NAME ("sTextureRect")
 

Variables

TypeRegistration Dali::Internal::anonymous_namespace{image-actor-impl.cpp}::mType (typeid(Dali::ImageActor), typeid(Dali::Actor), Create)
 
const char * Dali::Internal::anonymous_namespace{image-actor-impl.cpp}::VERTEX_SHADER
 
const char * Dali::Internal::anonymous_namespace{image-actor-impl.cpp}::FRAGMENT_SHADER
 
const size_t Dali::Internal::anonymous_namespace{image-actor-impl.cpp}::INVALID_TEXTURE_ID = (size_t)-1
 
const int Dali::Internal::anonymous_namespace{image-actor-impl.cpp}::INVALID_RENDERER_ID = -1
 
const uint16_t Dali::Internal::anonymous_namespace{image-actor-impl.cpp}::MAXIMUM_GRID_SIZE = 2048
 
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