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Dali::Toolkit::Internal::anonymous_namespace{control-renderer-data-impl.cpp} Namespace Reference

Functions

const char *const CUSTOM_SHADER ("shader")
 
const char *const CUSTOM_VERTEX_SHADER ("vertexShader")
 
const char *const CUSTOM_FRAGMENT_SHADER ("fragmentShader")
 
const char *const CUSTOM_SUBDIVIDE_GRID_X ("subdivideGridX")
 
const char *const CUSTOM_SUBDIVIDE_GRID_Y ("subdivideGridY")
 
const char *const CUSTOM_SHADER_HINTS ("hints")
 type STRING for a hint from the below hint strings or an ARRAY of of hint strings More...
 
Shader::ShaderHints HintFromString (std::string hintString)
 where hints should be contain strings of the following shader hints: "none" | corresponds to HINT_NONE "requiresSelfDepthTest" | corresponds to HINT_REQUIRES_SELF_DEPTH_TEST "outputIsTransparent" | corresponds to HINT_OUTPUT_IS_TRANSPARENT "outputIsOpaque" | corresponds to HINT_OUTPUT_IS_OPAQUE "modifiesGeometry" | corresponds to HINT_MODIFIES_GEOMETRY More...
 

Function Documentation

const char* const Dali::Toolkit::Internal::anonymous_namespace{control-renderer-data-impl.cpp}::CUSTOM_FRAGMENT_SHADER ( "fragmentShader"  )
const char* const Dali::Toolkit::Internal::anonymous_namespace{control-renderer-data-impl.cpp}::CUSTOM_SHADER ( "shader"  )
const char* const Dali::Toolkit::Internal::anonymous_namespace{control-renderer-data-impl.cpp}::CUSTOM_SHADER_HINTS ( "hints"  )

type STRING for a hint from the below hint strings or an ARRAY of of hint strings

Referenced by Dali::Toolkit::Internal::Internal::ControlRenderer::Impl::CustomShader::CreatePropertyMap(), and Dali::Toolkit::Internal::Internal::ControlRenderer::Impl::CustomShader::SetPropertyMap().

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const char* const Dali::Toolkit::Internal::anonymous_namespace{control-renderer-data-impl.cpp}::CUSTOM_SUBDIVIDE_GRID_X ( "subdivideGridX"  )
const char* const Dali::Toolkit::Internal::anonymous_namespace{control-renderer-data-impl.cpp}::CUSTOM_SUBDIVIDE_GRID_Y ( "subdivideGridY"  )
const char* const Dali::Toolkit::Internal::anonymous_namespace{control-renderer-data-impl.cpp}::CUSTOM_VERTEX_SHADER ( "vertexShader"  )
Shader::ShaderHints Dali::Toolkit::Internal::anonymous_namespace{control-renderer-data-impl.cpp}::HintFromString ( std::string  hintString)

where hints should be contain strings of the following shader hints: "none" | corresponds to HINT_NONE "requiresSelfDepthTest" | corresponds to HINT_REQUIRES_SELF_DEPTH_TEST "outputIsTransparent" | corresponds to HINT_OUTPUT_IS_TRANSPARENT "outputIsOpaque" | corresponds to HINT_OUTPUT_IS_OPAQUE "modifiesGeometry" | corresponds to HINT_MODIFIES_GEOMETRY

Definition at line 56 of file control-renderer-data-impl.cpp.

References DALI_LOG_ERROR, Dali::Shader::HINT_MODIFIES_GEOMETRY, Dali::Shader::HINT_NONE, Dali::Shader::HINT_OUTPUT_IS_OPAQUE, Dali::Shader::HINT_OUTPUT_IS_TRANSPARENT, and Dali::Shader::HINT_REQUIRES_SELF_DEPTH_TEST.

Referenced by Dali::Toolkit::Internal::Internal::ControlRenderer::Impl::CustomShader::SetPropertyMap().

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