Dali 3D User Interface Engine
utc-Dali-ItemView.cpp
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1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 #include <iostream>
19 #include <stdlib.h>
20 #include <float.h> // for FLT_MAX
21 
22 // Need to override adaptor classes for toolkit test harness, so include
23 // test harness headers before dali headers.
25 
27 
28 using namespace Dali;
29 using namespace Toolkit;
30 
32 {
34 }
35 
37 {
39 }
40 
41 namespace
42 {
43 
44 const unsigned int TOTAL_ITEM_NUMBER = 100;
45 const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
46 
47 const int RENDER_FRAME_INTERVAL = 16;
48 
51 
52 static void TestCallback(BaseHandle handle)
53 {
54  gObjectCreatedCallBackCalled = true;
55 }
56 
57 static void OnLayoutActivated()
58 {
59  gOnLayoutActivatedCalled = true;
60 }
61 
62 /*
63  * Simulate time passed by.
64  *
65  * @note this will always process at least 1 frame (1/60 sec)
66  *
67  * @param application Test application instance
68  * @param duration Time to pass in milliseconds.
69  * @return The actual time passed in milliseconds
70  */
71 int Wait(ToolkitTestApplication& application, int duration = 0)
72 {
73  int time = 0;
74 
75  for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
76  {
77  application.SendNotification();
78  application.Render(RENDER_FRAME_INTERVAL);
79  time += RENDER_FRAME_INTERVAL;
80  }
81 
82  return time;
83 }
84 
85 // Implementation of ItemFactory for providing actors to ItemView
87 {
88 public:
89 
95  {
96  }
97 
98 public: // From ItemFactory
99 
104  virtual unsigned int GetNumberOfItems()
105  {
106  return TOTAL_ITEM_NUMBER;
107  }
108 
114  virtual Actor NewItem(unsigned int itemId)
115  {
116  // Create an image actor for this item
117  Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME );
118  Actor actor = ImageActor::New(image);
119 
120  return actor;
121  }
122 };
123 
124 } // namespace
125 
126 
128 {
129  ToolkitTestApplication application;
130 
131  // Create the ItemView actor
132  TestItemFactory factory;
133  ItemView view = ItemView::New(factory);
134 
135  DALI_TEST_CHECK(view);
136 
137  //Additional check to ensure object is created by checking if it's registered
139  DALI_TEST_CHECK( registry );
140 
142  registry.ObjectCreatedSignal().Connect(&TestCallback);
143  {
144  TestItemFactory factory;
145  ItemView view = ItemView::New(factory);
146  }
148  END_TEST;
149 }
150 
152 {
153  ToolkitTestApplication application;
154 
155  // Create the ItemView actor
156  TestItemFactory factory;
157  const ItemView itemViewConst = ItemView::New(factory);
158  ItemView itemView(itemViewConst);
159 
160  BaseHandle handle(itemView);
161 
162  ItemView newItemView = ItemView::DownCast( handle );
163  DALI_TEST_CHECK( itemView );
164  DALI_TEST_CHECK( newItemView == itemView );
165  END_TEST;
166 }
167 
169 {
170  ToolkitTestApplication application;
171 
172  // Create the ItemView actor
173  TestItemFactory factory;
174  ItemView view = ItemView::New(factory);
175 
176  // Create a grid layout and add it to ItemView
178  view.AddLayout(*gridLayout);
179 
180  // As we have added one layout, check the number of layout is now 1
181  DALI_TEST_CHECK(view.GetLayoutCount() == 1);
182 
183  // Create a depth layout and add it to ItemView
185  view.AddLayout(*depthLayout);
186 
187  // As we have added another layout, check the number of layout is now 2
188  DALI_TEST_CHECK(view.GetLayoutCount() == 2);
189 
190  // Create a spiral layout and add it to ItemView
192  view.AddLayout(*spiralLayout);
193 
194  // As we have added another layout, check the number of layout is now 3
195  DALI_TEST_CHECK(view.GetLayoutCount() == 3);
196 
197  // Check we are getting the correct layout from ItemView
198  DALI_TEST_CHECK(view.GetLayout(0) == gridLayout);
199  DALI_TEST_CHECK(view.GetLayout(1) == depthLayout);
200  DALI_TEST_CHECK(view.GetLayout(2) == spiralLayout);
201  END_TEST;
202 }
203 
205 {
206  ToolkitTestApplication application;
207 
208  // Create the ItemView actor
209  TestItemFactory factory;
210  ItemView view = ItemView::New(factory);
211 
212  // Create a grid layout and add it to ItemView
214  view.AddLayout(*gridLayout);
215 
216  // As we have added one layout, check the number of layout is now 1
217  DALI_TEST_CHECK(view.GetLayoutCount() == 1);
218 
219  // Create a depth layout and add it to ItemView
221  view.AddLayout(*depthLayout);
222 
223  // As we have added another layout, check the number of layout is now 2
224  DALI_TEST_CHECK(view.GetLayoutCount() == 2);
225 
226  // Check we are getting the correct layout from ItemView
227  DALI_TEST_CHECK(view.GetLayout(0) == gridLayout);
228  DALI_TEST_CHECK(view.GetLayout(1) == depthLayout);
229 
230  // Remove the grid layout
231  view.RemoveLayout(0);
232 
233  // As we have removed the grid layout, check the number of layout is now 1
234  DALI_TEST_CHECK(view.GetLayoutCount() == 1);
235 
236  // Check we are getting the correct layout from ItemView
237  DALI_TEST_CHECK(view.GetLayout(0) == depthLayout);
238 
239  // Remove the depth layout
240  view.RemoveLayout(0);
241 
242  // As we also removed the depth layout, check the number of layout is now 0
243  DALI_TEST_CHECK(view.GetLayoutCount() == 0);
244  END_TEST;
245 }
246 
248 {
249  ToolkitTestApplication application;
250 
251  // Create the ItemView actor
252  TestItemFactory factory;
253  ItemView view = ItemView::New(factory);
254 
255  // Create a grid layout and add it to ItemView
257  view.AddLayout(*gridLayout);
258 
259  // Create a depth layout and add it to ItemView
261  view.AddLayout(*depthLayout);
262 
263  // Create a spiral layout and add it to ItemView
265  view.AddLayout(*spiralLayout);
266 
267  // As we have added three layouts, check the number of layout is now 3
268  DALI_TEST_CHECK(view.GetLayoutCount() == 3);
269 
270  // Check there is no active layout at the moment
271  DALI_TEST_CHECK(view.GetActiveLayout() == NULL);
272 
273  // Activate the depth layout
274  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
275  view.ActivateLayout(1, stageSize, 0.5f);
276 
277  // Check the current active layout is the depth layout
278  DALI_TEST_CHECK(view.GetActiveLayout() == depthLayout);
279 
280  // Activate the grid layout
281  view.ActivateLayout(0, stageSize, 0.5f);
282 
283  // Check the current active layout is the grid layout
284  DALI_TEST_CHECK(view.GetActiveLayout() == gridLayout);
285 
286  // Activate the spiral layout
287  view.ActivateLayout(2, stageSize, 0.5f);
288 
289  // Check the current active layout is the spiral layout
290  DALI_TEST_CHECK(view.GetActiveLayout() == spiralLayout);
291  END_TEST;
292 }
293 
295 {
296  ToolkitTestApplication application;
297 
298  // Create the ItemView actor
299  TestItemFactory factory;
300  ItemView view = ItemView::New(factory);
301 
302  // Create a grid layout and add it to ItemView
304  view.AddLayout(*gridLayout);
305 
306  // Check there is no active layout at the moment
307  DALI_TEST_CHECK(view.GetActiveLayout() == NULL);
308 
309  // Activate the grid layout
310  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
311  view.ActivateLayout(0, stageSize, 0.5f);
312 
313  // Check the current active layout is the grid layout
314  DALI_TEST_CHECK(view.GetActiveLayout() == gridLayout);
315 
316  // Deactivate the current layout
318 
319  // Check there is no active layout at the moment
320  DALI_TEST_CHECK(view.GetActiveLayout() == NULL);
321  END_TEST;
322 }
323 
325 {
326  ToolkitTestApplication application;
327 
328  // Create the ItemView actor
329  TestItemFactory factory;
330  ItemView view = ItemView::New(factory);
331 
332  // Create a grid layout and add it to ItemView
334  view.AddLayout(*gridLayout);
335 
336  // Activate the grid layout so that the items will be created and added to ItemView
337  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
338  view.ActivateLayout(0, stageSize, 0.5f);
339 
340  // Get the item given the item ID
341  Actor itemActor = view.GetItem(2);
342 
343  // Check we are getting the correct Item ID given the specified actor
344  DALI_TEST_CHECK(view.GetItemId(itemActor) == 2);
345  END_TEST;
346 }
347 
349 {
350  ToolkitTestApplication application;
351 
352  // Create the ItemView actor
353  TestItemFactory factory;
354  ItemView view = ItemView::New(factory);
355 
356  // Create a grid layout and add it to ItemView
358  view.AddLayout(*gridLayout);
359 
360  // Activate the grid layout so that the items will be created and added to ItemView
361  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
362  view.ActivateLayout(0, stageSize, 0.5f);
363 
364  // Get the item given the item ID 2 and 3
365  Actor oldItemActorID2 = view.GetItem(2);
366  Actor oldItemActorID3 = view.GetItem(3);
367 
368  // Remove the item with ID 2
369  view.RemoveItem(2, 0.0f);
370 
371  // Get the new item given the item ID 2
372  Actor newItemActorID2 = view.GetItem(2);
373 
374  // Check the original item with item ID 2 was deleted and now item ID 2 represents the original item with ID 3
375  DALI_TEST_CHECK(view.GetItemId(newItemActorID2) == 2);
376  DALI_TEST_CHECK(oldItemActorID2 != newItemActorID2);
377  DALI_TEST_CHECK(newItemActorID2 = oldItemActorID3);
378  END_TEST;
379 }
380 
382 {
383  ToolkitTestApplication application;
384 
385  // Create the ItemView actor
386  TestItemFactory factory;
387  ItemView view = ItemView::New(factory);
388 
389  // Create a grid layout and add it to ItemView
391  view.AddLayout(*gridLayout);
392 
393  // Activate the grid layout so that the items will be created and added to ItemView
394  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
395  view.ActivateLayout(0, stageSize, 0.0f);
396 
397  // Check the current layout position for the 10th items is 9.0f
399  END_TEST;
400 }
401 
403 {
404  ToolkitTestApplication application;
405 
406  // Create the ItemView actor
407  TestItemFactory factory;
408  ItemView view = ItemView::New(factory);
409 
410  // Set the minimum swipe speed to be 1.5f
411  view.SetMinimumSwipeSpeed(1.5f);
412 
413  // Check the minimum swipe speed is 1.5f
415  END_TEST;
416 }
417 
419 {
420  ToolkitTestApplication application;
421 
422  // Create the ItemView actor
423  TestItemFactory factory;
424  ItemView view = ItemView::New(factory);
425 
426  // Set the minimum swipe distance to be 2.5f
427  view.SetMinimumSwipeDistance(2.5f);
428 
429  // Check the minimum swipe distance is 2.5f
431  END_TEST;
432 }
433 
435 {
436  ToolkitTestApplication application;
437 
438  // Create the ItemView actor
439  TestItemFactory factory;
440  ItemView view = ItemView::New(factory);
441 
442  // Disable the anchor animation
443  view.SetAnchoring(false);
444 
445  // Check the anchor animation is disabled
446  DALI_TEST_CHECK(view.GetAnchoring() == false);
447  END_TEST;
448 }
449 
451 {
452  ToolkitTestApplication application;
453 
454  // Create the ItemView actor
455  TestItemFactory factory;
456  ItemView view = ItemView::New(factory);
457 
458  // Set the duration of anchor animation to be 1.5f
459  view.SetAnchoringDuration(1.5f);
460 
461  // Check the duration of anchor animation is 1.5f
463  END_TEST;
464 }
465 
467 {
468  ToolkitTestApplication application;
469 
470  // Create the ItemView actor
471  TestItemFactory factory;
472  ItemView view = ItemView::New(factory);
473 
474  // Set the interval between refreshes to be 20
475  view.SetRefreshInterval(20);
476 
477  view.Refresh();
478 
479  // Check the interval between refreshes is 20
480  DALI_TEST_CHECK(view.GetRefreshInterval() == 20);
481  END_TEST;
482 }
483 
485 {
486  ToolkitTestApplication application;
487 
488  // Create the ItemView actor
489  TestItemFactory factory;
490  ItemView view = ItemView::New(factory);
491  Vector3 vec(480.0f, 800.0f, 0.0f);
493 
494  view.SetName("view actor");
495  view.AddLayout(*layout);
496  view.SetSize(vec);
497 
498  Stage::GetCurrent().Add(view);
499  layout->SetOrientation(ControlOrientation::Up);
500  view.ActivateLayout(0, vec, 0.0f);
501 
502  application.SendNotification();
503  application.Render(0);
504 
505  // render 10 frames
506  for(int i = 0; i < 10; ++i)
507  {
508  application.Render(16); // 60hz frames
509  }
510 
511  // Confirm: we have actors in the view.
512  std::vector<unsigned int> indices;
513  for(unsigned int i = 0; i < 10; i++)
514  {
515  Actor testActor = view.GetItem(i);
516  if (testActor)
517  {
518  indices.push_back(i);
519  }
520  }
521 
522  try
523  {
524  if (!indices.empty())
525  {
526  const unsigned int firstTargetIndex = indices[indices.size()-1];
527  // scroll to last item
528  view.ScrollToItem(firstTargetIndex, 0.00f);
529  for(int i = 0; i < 10; ++i)
530  {
531  application.Render(16); // 60hz frames
532  }
533 
534  std::size_t moveCount = 0;
535  for(std::size_t i = 0; i < indices.size(); i++)
536  {
537  float layoutPosBefore = view.GetCurrentLayoutPosition(i);
538  view.ScrollToItem(indices[i], 0.0f);
539  float layoutPosAfter = view.GetCurrentLayoutPosition(i);
540 
541  if (fabs(layoutPosBefore-layoutPosAfter) <= FLT_EPSILON)
542  {
543  ++moveCount;
544  }
545  }
546 
547  DALI_TEST_CHECK((moveCount == indices.size()));
548  }
549  }
550  catch(...)
551  {
553  }
554 
555  Stage::GetCurrent().Remove(view);
556  END_TEST;
557 }
558 
560 {
561  ToolkitTestApplication application;
562 
563  // Create the ItemView actor
564  TestItemFactory factory;
565  ItemView view = ItemView::New(factory);
566 
567  // Set the scroll distance step for the wheel event to be 100.0f
568  view.SetWheelScrollDistanceStep(100.0f);
569 
570  // Check the scroll distance step is 100.0f
572  END_TEST;
573 }
574 
576 {
577  ToolkitTestApplication application;
578 
579  // Create the ItemView actor
580  TestItemFactory factory;
581  ItemView view = ItemView::New(factory);
582 
583  // Create a grid layout and add it to ItemView
585  view.AddLayout(*gridLayout);
586 
587  // Activate the grid layout so that the items will be created and added to ItemView
588  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
589  view.ActivateLayout(0, stageSize, 0.5f);
590 
591  // Get the item given the item ID
592  Actor itemActor = view.GetItem(2);
593 
594  ItemId id = view.GetItemId( itemActor );
595 
596  // Check we are getting the correct Item ID given the specified actor
597  DALI_TEST_CHECK(view.GetItemId(itemActor) == 2);
598 
599  Actor newActor = Actor::New();
600 
601  view.InsertItem(Item(id, newActor), 0.5f);
602 
603  DALI_TEST_CHECK(view.GetItem(2) == newActor);
604  END_TEST;
605 }
606 
608 {
609  ToolkitTestApplication application;
610 
611  // Create the ItemView actor
612  TestItemFactory factory;
613  ItemView view = ItemView::New(factory);
614 
615  // Create a grid layout and add it to ItemView
617  view.AddLayout(*gridLayout);
618 
619  // Activate the grid layout so that the items will be created and added to ItemView
620  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
621  view.ActivateLayout(0, stageSize, 0.5f);
622 
623  unsigned int itemCount = view.GetChildCount();
624 
625  ItemContainer insertList;
626 
627  for( unsigned int i = 0u; i < 10; ++i )
628  {
629  Actor child = view.GetChildAt( i );
630  Actor newActor = Actor::New();
631  newActor.SetName("Inserted");
632  insertList.push_back( Item( view.GetItemId(child), newActor ) );
633  }
634 
635  if( !insertList.empty() )
636  {
637  view.InsertItems( insertList, 0.5f );
638  }
639 
640  DALI_TEST_CHECK(view.GetChildCount() == itemCount + 10);
641 
642  ItemIdContainer removeList;
643 
644  for( unsigned int i = 0u; i < view.GetChildCount(); ++i )
645  {
646  Actor child = view.GetChildAt( i );
647 
648  if( child.GetName() == "Inserted" )
649  {
650  removeList.push_back( view.GetItemId(child) );
651  }
652  }
653 
654  if( ! removeList.empty() )
655  {
656  view.RemoveItems( removeList, 0.5f );
657  }
658 
659  DALI_TEST_CHECK(view.GetChildCount() == itemCount);
660  END_TEST;
661 }
662 
664 {
665  ToolkitTestApplication application;
666 
667  // Create the ItemView actor
668  TestItemFactory factory;
669  ItemView view = ItemView::New(factory);
670 
671  // Create a grid layout and add it to ItemView
673  view.AddLayout(*gridLayout);
674 
675  // Activate the grid layout so that the items will be created and added to ItemView
676  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
677  view.ActivateLayout(0, stageSize, 0.5f);
678 
679  Actor newActor = Actor::New();
680 
681  view.ReplaceItem( Item( 0, newActor ), 0.5f );
682 
683  DALI_TEST_CHECK(view.GetItem(0) == newActor);
684  END_TEST;
685 }
686 
688 {
689  ToolkitTestApplication application;
690 
691  // Create the ItemView actor
692  TestItemFactory factory;
693  ItemView view = ItemView::New(factory);
694 
695  // Create a grid layout and add it to ItemView
697  view.AddLayout(*gridLayout);
698 
699  // Activate the grid layout so that the items will be created and added to ItemView
700  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
701  view.ActivateLayout(0, stageSize, 0.5f);
702 
703  ItemContainer replaceList;
704 
705  for( unsigned int i = 0u; i < 10; ++i )
706  {
707  Actor child = view.GetItem( i );
708  Actor newActor = Actor::New();
709  newActor.SetName("Replaced");
710 
711  replaceList.push_back( Item( i, newActor ) );
712  }
713 
714  if( !replaceList.empty() )
715  {
716  view.ReplaceItems( replaceList, 0.5f );
717  }
718 
719  DALI_TEST_CHECK(view.GetItem(0).GetName() == "Replaced");
720  DALI_TEST_CHECK(view.GetItem(8).GetName() == "Replaced");
721  END_TEST;
722 }
723 
725 {
726  ToolkitTestApplication application;
727 
728  // Create the ItemView actor
729  TestItemFactory factory;
730  ItemView view = ItemView::New(factory);
731 
732  // Create a grid layout and add it to ItemView
734  view.AddLayout(*gridLayout);
735 
736  // Activate the grid layout so that the items will be created and added to ItemView
737  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
738  view.ActivateLayout(0, stageSize, 0.5f);
739 
740  ItemRange itemRange(0, 0);
741 
742  view.GetItemsRange(itemRange);
743 
744  DALI_TEST_CHECK(itemRange.Within(0));
745  END_TEST;
746 }
747 
749 {
750  ToolkitTestApplication application;
751 
752  // Create the ItemView actor
753  TestItemFactory factory;
754  ItemView view = ItemView::New(factory);
755 
756  // Create a grid layout and add it to ItemView
758  view.AddLayout(*gridLayout);
759 
760  // Activate the grid layout so that the items will be created and added to ItemView
761  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
762  view.ActivateLayout(0, stageSize, 0.5f);
763 
764  Vector3 anchorPoint(10.0f, 10.0f, 0.0f);
765 
766  view.SetItemsAnchorPoint(anchorPoint);
767 
768  DALI_TEST_CHECK(view.GetItemsAnchorPoint() == anchorPoint);
769  DALI_TEST_CHECK(view.GetItem(0).GetCurrentAnchorPoint() == anchorPoint);
770  END_TEST;
771 }
772 
774 {
775  ToolkitTestApplication application;
776 
777  // Create the ItemView actor
778  TestItemFactory factory;
779  ItemView view = ItemView::New(factory);
780 
781  // Create a grid layout and add it to ItemView
783  view.AddLayout(*gridLayout);
784 
785  // Activate the grid layout so that the items will be created and added to ItemView
786  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
787  view.ActivateLayout(0, stageSize, 0.5f);
788 
789  Vector3 parentOrigin(10.0f, 10.0f, 0.0f);
790 
791  view.SetItemsParentOrigin(parentOrigin);
792 
793  DALI_TEST_CHECK(view.GetItemsParentOrigin() == parentOrigin);
794  DALI_TEST_CHECK(view.GetItem(0).GetCurrentParentOrigin() == parentOrigin);
795  END_TEST;
796 }
797 
799 {
800  ToolkitTestApplication application;
801  TestItemFactory factory;
802  DALI_TEST_CHECK( factory.GetExtension() == NULL );
803  END_TEST;
804 }
805 
807 {
808  ToolkitTestApplication application;
809 
810  // Create the ItemView actor
811  TestItemFactory factory;
812  ItemView view = ItemView::New(factory);
813 
814  // Create a grid layout and add it to ItemView
816  view.AddLayout(*gridLayout);
817 
818  Stage::GetCurrent().Add( view );
819 
820  // Connect the layout activated signal
822 
823  gOnLayoutActivatedCalled = false;
824 
825  // Render and notify
826  application.SendNotification();
827  application.Render();
828 
829  // Activate the grid layout so that the items will be created and added to ItemView
830  Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
831  view.ActivateLayout(0, stageSize, 0.1f);
832 
833  // Wait for 0.1 second
834  Wait(application, 100);
835 
837 
838  END_TEST;
839 }
840 
842 {
843  ToolkitTestApplication application;
844 
845  // Create the ItemView actor
846  TestItemFactory factory;
847  ItemView view = ItemView::New(factory);
848  DALI_TEST_CHECK(view);
849 
850  // Event side properties
851 
852  // Test "minimumSwipeSpeed" property
857 
858  // Test "minimumSwipeDistance" property
863 
864  // Test "wheelScrollDistanceStep" property
869 
870  // Test "snapToItemEnabled" property
875 
876  // Test "refreshInterval" property
881 
882  // Test "overshootEnabled" property
887 
888  // Animatable properties
889 
890  // Test "layoutPosition" property
893  Wait(application);
895 
896  // Test "scrollSpeed" property
899  Wait(application);
901 
902  // Test "overshoot" property
905  Wait(application);
907 
908  // Test "scrollDirection" property
911  Wait(application);
913 
914  // Test "layoutOrientation" property
917  Wait(application);
919 
920  // Test "scrollContentSize" property
923  Wait(application);
925 
926  END_TEST;
927 }
928 
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