Dali 3D User Interface Engine
uv-callback-manager.h
Go to the documentation of this file.
1 #ifndef __DALI_UV_CALLBACK_MANAGER_H__
2 #define __DALI_UV_CALLBACK_MANAGER_H__
3 
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20 
21 // EXTERNAL INCLUDES
22 #include <list>
23 
24 // INTERNAL INCLUDES
25 #include <callback-manager.h>
26 
27 
28 namespace Dali
29 {
30 
31 namespace Internal
32 {
33 
34 namespace Adaptor
35 {
36 
37 struct CallbackData;
38 
44 {
45 
46 public:
47 
52 
57 
61  virtual bool AddIdleCallback( CallbackBase* callback );
62 
66  virtual void Start();
67 
71  virtual void Stop();
72 
73 private:
74 
80  void RemoveCallbackFromContainer(CallbackData *callbackData);
81 
82 
83  typedef std::list<CallbackData *> CallbackList;
84 
85  bool mRunning;
87 };
88 
89 } // namespace Adaptor
90 
91 } // namespace Internal
92 
93 } // namespace Dali
94 
95 #endif // __DALI_UV_CALLBACK_MANAGER_H__
Dali Docs Home
Read more about Dali