Dali 3D User Interface Engine
shader-saver.h
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1 #ifndef __DALI_INTERNAL_SHADER_DISPATCHER_H__
2 #define __DALI_INTERNAL_SHADER_DISPATCHER_H__
3 
4 /*
5  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20 
21 // INTERNAL INCLUDES
23 
24 // EXTERNAL INCLUDES
25 
26 
27 namespace Dali
28 {
29 
30 namespace Internal
31 {
32 class ShaderData;
33 typedef IntrusivePtr<ShaderData> ShaderDataPtr;
34 
39 {
40 public:
41 
46  virtual void SaveBinary( Internal::ShaderDataPtr shaderData ) = 0;
47 
48 protected:
53  virtual ~ShaderSaver(){}
54 };
55 
56 } // namespace Internal
57 
58 } // namespace Dali
59 
60 #endif // __DALI_INTERNAL_SHADER_DISPATCHER_H__
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