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animation-impl.cpp File Reference
#include <dali/internal/event/animation/animation-impl.h>
#include <dali/public-api/object/property-map.h>
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/animation/alpha-function.h>
#include <dali/public-api/animation/time-period.h>
#include <dali/public-api/common/dali-common.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/radian.h>
#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/animation/animation-playlist.h>
#include <dali/internal/event/animation/animator-connector.h>
#include <dali/internal/event/common/notification-manager.h>
#include <dali/internal/event/common/property-helper.h>
#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/event/common/thread-local-storage.h>
#include <dali/internal/event/effects/shader-effect-impl.h>
#include <dali/internal/update/manager/update-manager.h>
Include dependency graph for animation-impl.cpp:

Go to the source code of this file.

Namespaces

namespace  Dali
 The top level DALi namespace.
 
namespace  Dali::Internal
 
namespace  Dali::Internal::anonymous_namespace{animation-impl.cpp}
 

Functions

BaseHandle Dali::Internal::anonymous_namespace{animation-impl.cpp}::Create ()
 
const Dali::Animation::EndAction Dali::Internal::anonymous_namespace{animation-impl.cpp}::DEFAULT_END_ACTION (Dali::Animation::Bake)
 
const Dali::Animation::EndAction Dali::Internal::anonymous_namespace{animation-impl.cpp}::DEFAULT_DISCONNECT_ACTION (Dali::Animation::BakeFinal)
 
const
Dali::Animation::Interpolation 
Dali::Internal::anonymous_namespace{animation-impl.cpp}::DEFAULT_INTERPOLATION (Dali::Animation::Linear)
 

Variables

static bool Dali::Internal::SHOW_VALUE = true
 
static bool Dali::Internal::HIDE_VALUE = false
 
const char *const Dali::Internal::anonymous_namespace{animation-impl.cpp}::SIGNAL_FINISHED = "finished"
 
const char *const Dali::Internal::anonymous_namespace{animation-impl.cpp}::ACTION_PLAY = "play"
 
const char *const Dali::Internal::anonymous_namespace{animation-impl.cpp}::ACTION_STOP = "stop"
 
const char *const Dali::Internal::anonymous_namespace{animation-impl.cpp}::ACTION_PAUSE = "pause"
 
TypeRegistration Dali::Internal::anonymous_namespace{animation-impl.cpp}::mType (typeid(Dali::Animation), typeid(Dali::BaseHandle), Create)
 
SignalConnectorType Dali::Internal::anonymous_namespace{animation-impl.cpp}::signalConnector1 (mType, SIGNAL_FINISHED,&Animation::DoConnectSignal)
 
TypeAction Dali::Internal::anonymous_namespace{animation-impl.cpp}::action1 (mType, ACTION_PLAY,&Animation::DoAction)
 
TypeAction Dali::Internal::anonymous_namespace{animation-impl.cpp}::action2 (mType, ACTION_STOP,&Animation::DoAction)
 
TypeAction Dali::Internal::anonymous_namespace{animation-impl.cpp}::action3 (mType, ACTION_PAUSE,&Animation::DoAction)
 
const Dali::AlphaFunction Dali::Internal::anonymous_namespace{animation-impl.cpp}::DEFAULT_ALPHA_FUNCTION (Dali::AlphaFunction::DEFAULT)
 
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