Dali 3D User Interface Engine
Enumerations
Dali::RenderBuffer Namespace Reference

Enumerations

enum  Format { COLOR, COLOR_DEPTH, COLOR_STENCIL, COLOR_DEPTH_STENCIL }
 Render Buffer formats The default format for framebuffer creation is COLOR, so If a depth buffer for 3D rendering is required use COLOR_DEPTH instead. More...
 

Enumeration Type Documentation

Render Buffer formats The default format for framebuffer creation is COLOR, so If a depth buffer for 3D rendering is required use COLOR_DEPTH instead.

< Framebuffer format, default color depth is RGBA 32 bit with alpha .0

Enumerator
COLOR 

Framebuffer will be created with color buffer. .0.

COLOR_DEPTH 

Framebuffer will be created with color and depth buffer .0.

COLOR_STENCIL 

Framebuffer will be created with color and stencil buffer .0.

COLOR_DEPTH_STENCIL 

Framebuffer will be created with color, depth and stencil buffer. NOTE: May be not supported in all devices .0.

Definition at line 45 of file frame-buffer-image.h.

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