Dali 3D User Interface Engine
Functions
anonymous_namespace{control-renderer-impl.cpp} Namespace Reference

Functions

const char *const CUSTOM_SHADER ("shader")
 
const char *const CUSTOM_VERTEX_SHADER ("vertexShader")
 
const char *const CUSTOM_FRAGMENT_SHADER ("fragmentShader")
 
const char *const CUSTOM_SUBDIVIDE_GRID_X ("subdivideGridX")
 
const char *const CUSTOM_SUBDIVIDE_GRID_Y ("subdivideGridY")
 
const char *const CUSTOM_SHADER_HINTS ("hints")
 type INTEGER; (bitfield) values from enum Shader::Hints More...
 

Function Documentation

const char* const anonymous_namespace{control-renderer-impl.cpp}::CUSTOM_FRAGMENT_SHADER ( "fragmentShader"  )
const char* const anonymous_namespace{control-renderer-impl.cpp}::CUSTOM_SHADER ( "shader"  )
const char* const anonymous_namespace{control-renderer-impl.cpp}::CUSTOM_SHADER_HINTS ( "hints"  )

type INTEGER; (bitfield) values from enum Shader::Hints

const char* const anonymous_namespace{control-renderer-impl.cpp}::CUSTOM_SUBDIVIDE_GRID_X ( "subdivideGridX"  )
const char* const anonymous_namespace{control-renderer-impl.cpp}::CUSTOM_SUBDIVIDE_GRID_Y ( "subdivideGridY"  )
const char* const anonymous_namespace{control-renderer-impl.cpp}::CUSTOM_VERTEX_SHADER ( "vertexShader"  )
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