Dali 3D User Interface Engine
loader-gif.h
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1 #ifndef __DALI_TIZEN_PLATFORM_LOADER_GIF_H__
2 #define __DALI_TIZEN_PLATFORM_LOADER_GIF_H__
3 
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20 
21 #include <cstdio>
22 #include "image-loader-input.h"
23 
24 namespace Dali
25 {
26 
27 namespace Integration
28 {
29  class Bitmap;
30 }
31 
32 namespace TizenPlatform
33 {
34 
35 class ResourceLoadingClient;
36 
37 namespace Gif
38 {
39 const unsigned char MAGIC_BYTE_1 = 0x47;
40 const unsigned char MAGIC_BYTE_2 = 0x49;
41 } // namespace Gif
42 
52 bool LoadBitmapFromGif( const ResourceLoadingClient& client, const ImageLoader::Input& input, Integration::Bitmap& bitmap );
53 
62 bool LoadGifHeader( const ImageLoader::Input& input, unsigned int& width, unsigned int& height );
63 
64 } // namespace TizenPlatform
65 
66 } // namespace Dali
67 
68 #endif // __DALI_TIZEN_PLATFORM_LOADER_GIF_H__
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