Dali 3D User Interface Engine
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network-performance-server.cpp File Reference
#include "network-performance-server.h"
#include <base/performance-logging/performance-marker.h>
Include dependency graph for network-performance-server.cpp:

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Classes

struct  Dali::Internal::Adaptor::anonymous_namespace{network-performance-server.cpp}::ClientThreadInfo
 POD passed to client thread on startup. More...
 

Namespaces

namespace  Dali
 The top level DALi namespace.
 
namespace  Dali::Internal
 
namespace  Dali::Internal::Adaptor
 
namespace  Dali::Internal::Adaptor::anonymous_namespace{network-performance-server.cpp}
 

Typedefs

typedef Vector
< NetworkPerformanceClient * > 
Dali::Internal::Adaptor::anonymous_namespace{network-performance-server.cpp}::ClientList
 

Variables

const unsigned int Dali::Internal::Adaptor::anonymous_namespace{network-performance-server.cpp}::SERVER_PORT = 3031
 
const unsigned int Dali::Internal::Adaptor::anonymous_namespace{network-performance-server.cpp}::MAXIMUM_PORTS_TO_TRY = 10
 if port in use, try up to SERVER_PORT + 10 More...
 
const unsigned int Dali::Internal::Adaptor::anonymous_namespace{network-performance-server.cpp}::CONNECTION_BACKLOG = 2
 maximum length of the queue of pending connections. More...
 
const unsigned int Dali::Internal::Adaptor::anonymous_namespace{network-performance-server.cpp}::SOCKET_READ_BUFFER_SIZE = 4096
 
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