Dali 3D User Interface Engine
Functions | Variables
Dali::Toolkit::Internal::anonymous_namespace{accessibility-manager-impl.cpp} Namespace Reference

Functions

const char *const ACTOR_FOCUSABLE ("focusable")
 
const char *const IS_FOCUS_GROUP ("isFocusGroup")
 
bool IsActorFocusableFunction (Actor actor, Dali::HitTestAlgorithm::TraverseType type)
 The function to be used in the hit-test algorithm to check whether the actor is hittable. More...
 

Variables

const char *const SIGNAL_FOCUS_CHANGED = "focusChanged"
 
const char *const SIGNAL_FOCUS_OVERSHOT = "focusOvershot"
 
const char *const SIGNAL_FOCUSED_ACTOR_ACTIVATED = "focusedActorActivated"
 
const char * FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "B16-8_TTS_focus.png"
 
const Vector4 FOCUS_BORDER_IMAGE_BORDER = Vector4(7.0f, 7.0f, 7.0f, 7.0f)
 
const char * FOCUS_SOUND_FILE = DALI_SOUND_DIR "Focus.ogg"
 
const char * FOCUS_CHAIN_END_SOUND_FILE = DALI_SOUND_DIR "End_of_List.ogg"
 

Function Documentation

const char* const Dali::Toolkit::Internal::anonymous_namespace{accessibility-manager-impl.cpp}::ACTOR_FOCUSABLE ( "focusable"  )
const char* const Dali::Toolkit::Internal::anonymous_namespace{accessibility-manager-impl.cpp}::IS_FOCUS_GROUP ( "isFocusGroup"  )
bool Dali::Toolkit::Internal::anonymous_namespace{accessibility-manager-impl.cpp}::IsActorFocusableFunction ( Actor  actor,
Dali::HitTestAlgorithm::TraverseType  type 
)

Variable Documentation

const Vector4 Dali::Toolkit::Internal::anonymous_namespace{accessibility-manager-impl.cpp}::FOCUS_BORDER_IMAGE_BORDER = Vector4(7.0f, 7.0f, 7.0f, 7.0f)
const char* Dali::Toolkit::Internal::anonymous_namespace{accessibility-manager-impl.cpp}::FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "B16-8_TTS_focus.png"
const char* Dali::Toolkit::Internal::anonymous_namespace{accessibility-manager-impl.cpp}::FOCUS_CHAIN_END_SOUND_FILE = DALI_SOUND_DIR "End_of_List.ogg"
const char* Dali::Toolkit::Internal::anonymous_namespace{accessibility-manager-impl.cpp}::FOCUS_SOUND_FILE = DALI_SOUND_DIR "Focus.ogg"
const char* const Dali::Toolkit::Internal::anonymous_namespace{accessibility-manager-impl.cpp}::SIGNAL_FOCUS_CHANGED = "focusChanged"
const char* const Dali::Toolkit::Internal::anonymous_namespace{accessibility-manager-impl.cpp}::SIGNAL_FOCUS_OVERSHOT = "focusOvershot"
const char* const Dali::Toolkit::Internal::anonymous_namespace{accessibility-manager-impl.cpp}::SIGNAL_FOCUSED_ACTOR_ACTIVATED = "focusedActorActivated"
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