Dali 3D User Interface Engine
animation-data.cpp
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1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 // CLASS HEADER
20 
21 namespace Dali
22 {
23 
24 
26 {
27 }
28 
30 {
31  Clear();
32 }
33 
34 
35 void AnimationData::Add( AnimationDataElement* animationDataElement )
36 {
37  mAnimationDataList.PushBack( animationDataElement );
38 }
39 
40 
42 {
43  Dali::Animation animation;
44 
45  if( mAnimationDataList.Size() > 0 )
46  {
47  animation = Dali::Animation::New( duration );
48 
49  // Setup an Animation from AnimationData.
51  for( AnimationData::AnimationDataList::Iterator iter = mAnimationDataList.Begin(); iter != end; ++iter )
52  {
53  // Override the actor in the animation.
54  animation.AnimateTo( Property( targetActor, ( *iter )->property ), ( *iter )->value,
55  ( *iter )->alphaFunction, TimePeriod( ( *iter )->timePeriodDelay, ( *iter )->timePeriodDuration ) );
56  }
57  }
58 
59  return animation;
60 }
61 
62 
64 {
66  for( AnimationData::AnimationDataList::Iterator iter = mAnimationDataList.Begin(); iter != end; ++iter )
67  {
68  delete ( *iter );
69  }
71 }
72 
73 
74 } // namespace Dali
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