Dali 3D User Interface Engine
system-overlay.h
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1 #ifndef __DALI_INTEGRATION_SYSTEM_OVERLAY_H__
2 #define __DALI_INTEGRATION_SYSTEM_OVERLAY_H__
3 
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20 
21 // INTERNAL INCLUDES
23 
24 namespace Dali
25 {
26 
27 class Actor;
28 class RenderTaskList;
29 
30 namespace Internal
31 {
32 class SystemOverlay;
33 }
34 
35 namespace Integration
36 {
37 
43 {
44 public:
45 
49  ~SystemOverlay();
50 
57  void Add( Actor actor );
58 
65  void Remove( Actor actor );
66 
72  RenderTaskList GetOverlayRenderTasks();
73 
80 
86 
87 private:
88 
89  // Undefined copy-constructor.
90  SystemOverlay( const SystemOverlay& core );
91 
92  // Undefined assignment operator.
93  SystemOverlay& operator=( const SystemOverlay& rhs );
94 
95 private:
96 
98 };
99 
100 } // namespace Integration
101 
102 } // namespace Dali
103 
104 #endif // __DALI_INTEGRATION_SYSTEM_OVERLAY_H__
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