Dali 3D User Interface Engine
test-touch-utils.h
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1 #ifndef _TEST_TOUCH_UTILS_H_
2 #define _TEST_TOUCH_UTILS_H_
3 
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20 
22 
23 namespace Dali
24 {
25 
26 // Data for touch events
27 struct TouchEventData
28 {
30  : functorCalled(false),
31  receivedTouch(),
32  touchActor()
33  {
34  }
35 
36  void Reset()
37  {
38  functorCalled = false;
39 
40  receivedTouch.points.clear();
41  receivedTouch.time = 0;
42 
43  touchActor.Reset();
44  }
45 
46  bool functorCalled;
49 };
50 
51 // Functor that sets the data when called
52 struct TouchEventDataFunctor
53 {
55 
56  bool operator()(Actor actor, const TouchEvent& touch)
57  {
59  touchEventData.touchActor = actor;
61  return false;
62  }
63 
64  // Generate a touch-event
65  Integration::TouchEvent GenerateSingleTouch( TouchPoint::State state, Vector2 screenPosition ) const
66  {
67  Integration::TouchEvent touchEvent;
68  touchEvent.points.push_back( TouchPoint ( 0, state, screenPosition.x, screenPosition.y ) );
69  return touchEvent;
70  }
71 
73 };
74 
75 
76 } // namespace Dali
77 
78 #endif // _TEST_TOUCH_UTILS_H_
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